The following class balance will be implemented along with Valona’s
Rift and the Team Deathmatch. The Reaper and Sorcerer had been faced
with a wall when it came to DPS with the recent patches. They’ll be
getting some adjustments along with some glyph point reduction.
Furthermore, with the introduction of hard modes healers had been having some difficulties with healing and resurrecting of their allies. So they will be seeing some glyph point reduction.
It seems they had received a lot of feedback from Sorcerers in regards to instances, duels, and battlegrounds and a wall they’ve been facing in those categories.
Due to their long skill cool downs leaving them with DPS gaps and a rigid glyph build, there had been many issues with the Reaper and their flexibility that was supposedly its draw.
First and foremost, their base endurance has been increased from 38 to 50.
Resource: https://espeitr.wordpress.com/2015/02/14/ktera-go-post-sorcerer-and-reaper-improvements-with-healer-glyph-optimizations/
Furthermore, with the introduction of hard modes healers had been having some difficulties with healing and resurrecting of their allies. So they will be seeing some glyph point reduction.
Sorcerer
It seems they had received a lot of feedback from Sorcerers in regards to instances, duels, and battlegrounds and a wall they’ve been facing in those categories.
Painful Trap
- Cast animation can now be cancelled
- Increased skill damage by 80%
- Skill cool down has been reduced from 30 to 20 seconds
Warp Barrier I
- Removed animation lock after cast
- Increased duration of invincibility frame from 1.5 to 2 seconds
- Increase MP regeneration from 3 to 5%
- Reduced Glyph of Energy cost from 4 to 3 (Master Glyph 3 to 2)
- Reduced Glyph of Lingering cost from 4 to 2
- Increased duration values of Glyph of Lingering from 30 to 50%
Mana Infusion II
- Regenerates 120 MP every 1 second for 25 seconds instead of 160 MP every 2 seconds
Mana Siphon
- Increased MP regeneration per charge 403/846/1333 to 1000/1200/1600
- Increased MP absorbed 30/50/80 to 300/500/800
Nova
- Reduced Glyph of Carving cost from 5 to 4
- Reduced Glyph of Grounding cost from 5 to 4
- Reduced Glyph of Swift (Master) cost from 4 to 2
Lightning Trap
- Increased stun duration from 5 to 6 seconds
- Increased cast speed by 50%
- Reduced skill cool down from 30 to 24 seconds
Time Gyre I~IV
- Reduced Glyph of Multiplication cast from 7 to 4 (Master Glyph 4 to 3)
- Root duration merged, no longer separated by PvE and PvP
- Before: PvE 5/6/7/8 PvP 3.5/4.2/5/5.9
- After: 5/6/7/8
Mindblast
- Reduced Glyph of Haste cost from 5 to 2
- Reduced Glyph of Energy cost from 5 to 3
Nerve Exhaustion
- Increased status effect duration from 4 to 5, reduced cool down from 1 min to 50 seconds
Burst of Celerity
- Can no longer be dispelled by Plague of Exhaustion or Regression
- Reduced Glyph of Swift cost from 5 to 3 (Master 4 to 2)
- Lowered level learned from 48 to 18
Ice Needle
- Reduced Glyph of Blazing (Mindblast) cost from 5 to 2
Hailstorm
- Reduced Glyph of Brilliance cost from 5 to 2
Painblast
- Movement speed reduction for Glyph of Slowing changed from 50% to 100%
- Reduced Glyph of Powerlink (Flaming Barrage) cost from 5 to 3
Mana Volley
- Reduced skill cool down from 3 minutes to 90 seconds
Teleport / Backstep
- Cool down is no longer shared
Fireblast
- Reduced Glyph of Haste cost from 5 to 3 (Master Glyph 4 to 2)
- Cast speed from Glyph of Haste increased from 17% to 25%
- Increase MP cost reduction from 250 to 400 for Glyph of Brilliance
- Glyph of Energy now reduces cool down by 20% instead of 10%
- Increased skill damage by 10%
- Removed MP consumption and threat generation when cancelling skill
Flaming Barrage
- Removed animation lock when casting skill
Void Pulse
- Increased skill damage by 10%
- Increased MP cost reduction from 250 to 400 for Glyph of Brilliance
Arcane Pulse
- Increased projectile speed by 2 times
- Reduced Glyph of Power cost from 4 to 2
- Increased duration for Glyph of Carving effect from 4 to 5 seconds
- Reduced Glyph of Powerlink (Ice Needle) cost from 5 to 3
Magma Bomb
- Lowered projectile trajectory
- Increased skill damage by 20%
Flame Pillar
- Removed animation lock
- Can now stagger in both PvE and PvP
- Reduced Glyph of Blaze (Lightning Trap) cost from 3 to 2
Fireball
- No longer consumes MP, instead recovers 100 MP per hit
Reaper
Due to their long skill cool downs leaving them with DPS gaps and a rigid glyph build, there had been many issues with the Reaper and their flexibility that was supposedly its draw.
First and foremost, their base endurance has been increased from 38 to 50.
Double Sheer
- Reduced skill cool down from 6 to 5 seconds
- Increased base skill damage by 100%
- Reduced skill damage from 100% to 10% from skill chain bonus
Grim Strike
- Reduced skill cool down from 9 to 6 seconds
- Reduce Glyph of Persistence cost from 5 to 4
Smite
- Increased skill damage by 25%
Sundering Strike
- Reduced Glyph of Power cost from 5 to 4
- Reduced Glyph of Carving cost from 6 to 4
Death Spiral
- Reduced Glyph of Power cost from 5 to 4
- Reduced all Glyph of Powerlink cost by 1
- Reduced skill cool down from 12 to 10 seconds
Shadow Lash
- Increased skill damage by 10, 20, 30, and 40%
Shadow Burst
- Reduced Glyph of Energy cost from 4 to 3
- Reduced Glyph of Haste cost from 4 to 2
- Increased skill cast time from Glyph of Haste effect from 17 to 25%
- Reduced Glyph of Brilliance cost from 3 to 2, increased MP cost reduction from 105 to 150
- Increased skill damage by 20%
Shadow Reaping
- Reduced Glyph of Lingering cost from 5 to 3
Mystic and Priest Glyph Optimizations
Mystic: Titanic Favor
- Reduced Glyph of Multiplication cost from 6 to 2
- Increased number of lock-on targets from 1 to 2 additional players
Mystic: Arun’s Cleansing Touch
- Reduced Glyph of Multiplcation cost from 4 to 2 (Master Glyph 3 to 1)
- Increased number of lock-on target from 1 to 2 additional players
Mystic: Vow of Rebirth
- Player is revived with full HP, MP, and Stamina
- Reduced Glyph of Altruism cost from 7 to 1 (Master Glyph 6 to 2)
- Reduced Glyph of Energy cost from 5 to 3 (Master Glyph 4 to 2)
Priest: Focus Heal
- Reduced Glyph of Multiplication cost from 6 to 2
Priest: Grace of Resurrection
- Reduced Glyph of Energy cost from 5 to 2
Resource: https://espeitr.wordpress.com/2015/02/14/ktera-go-post-sorcerer-and-reaper-improvements-with-healer-glyph-optimizations/
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