Lost CluesFind a Puzzling Monument in the Sundered Cave in Ex Prima
First you'll want to follow the map to where my location was, it can be a bit tricky since there's no clear route on the minimap.
This might help to show you exactly what direction to take once you get to that little mini-bridge.
This Monument was a pain because you have to interact with it and some people said they had to wait around a minute or two for the achievement to pop up, so be patient.
An Ancient PuzzleFind a Puzzling Monument near the castle's gate of Arx Umbra
Teleport to the only camp in Arx Umbra and either use the Teleport Platform to go to the platform or walk to the castle, either way! :)
Once you cross the bridge that's constantly getting shot at by cannons, immediately take a right and go all the way down, the monument should be at the end.
Highest MarksClimb the hills north of Highwatch and find a Wall of Wordcraft
Start here.
Follow the red marks and u kinda have to wall-jump to get up those mountains. Once you're up just run straight towards the platform in front of you. Once you get to the platform just take a right and youll see the wall of wordcraft there! Ain't No Mountain High EnoughReach the Highwatch Wall of Wordcraft
This one is odd in the fact that there's no actual Wall of Wordcraft here? You just go to the spot I'm standing on the map and move your camera around a little and the achievement should pop up.
Make sure you're standing at the part of the gate thing that's broken when you do this or you won't get achievement. Try and stand where I'm standing.
What a ViewFind the Wall of Wordcraft above Boscan Terrace in Savage Reach
Start at the camp and move towards the direction of the red lines, once you get to the opening with a crapload of mobs, go straight and there will be an opening in the back where you'll be standing on a wooden platform.
This just shows the direction you're coming from. Once you get to where I am just keep going up the ramp and youll see the Wall of Wordcraft!
Many people call this the Phatom Tower, which sounds cool, however you will be disappointed if you expect ghosts, phantoms and other cool stuff. So i'd call it nowChallenger's Tower as it will be a real challenge to reach the top. (Name will be changed anyway.)
(Video trailer of the instance)
The teleportal to the instance is in Tempest Reach, the frozen area. You will have two ways to enter:
You can enter "normally", where you will need to clear all the 20 floors to clear the instance, however if you fail one of the floors before the 16th, you wont be able to retry.
The first 15 levels have bosses or other monsters from the past against you, but that doesnt mean its easy. The higher you can reach, the harder the monsters you will face.
Everytime you clear 3 normal levels the next challenge will be a little minigame instead of a boss fight, so you can take rest for a bit, and the instance wont get boring. Clearing some special floors will give you buff, that will be useful for the remaining levels, these are: floor 4, 9, 14. There is a point counter system built in the instance, if you reach high score, you will be rewarded with more buffs.
After the minigame stages, boss fights come.
If you have a ticket for this instance, you can skip the first 15 levels and start from the 16th. These tickets are dropped in the "Fate of Arun" dungeons, and in Challenger's Tower as well.
From 16th to 20th floor there are only boss monsters with a high difficulty. Here you can choose (after clearing each floor) if you want to take the reward (fitting the difficulty), or you are more badass than this and want to continue with the next level.
From 16h-19th floor you have the chance to get armor templates/costumes, similar to the current fashion coupon system.
After clearing the 20th (last) floor, you get the chance for a black fiery lion mount, Smoulder to drop. (You may know the mount from CoF already)
The instance can be cleared Elkara gear, however stronger equipment is recommended for easier run, and more rewards (/points).
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As more information is released, this post will be edited. :)
Guys, i made a collection of videos for you to show how awesome this game is! These videos were recorded while an etching and lancer's numbing leash glyhp effects were active. The effect they caused is an attack speed of -110% (!) for a very short time. Check it out and have fun! (The etching questline [3rd quest] gives 20 practice scarabs. Use them to make etchings that last for 10 mins on your weapon. Get a lancer with numbing leash glyph active, duel him but make sure that he doesnt leash you until the enthing effect activates. Once you were leashed, use a skill immediately after.)
Rift's Edge is one of the instances that became available during the summer (NA and EU) of 2014. This instance is meant to be cleared by a 10-man raid. It has normal and hard modes. We can look at the place as the next challenge to accomplish after clearing Wondeholme hard mode, as there are a lot of similarities between them. This time you dont have to pass any moving panels, but be careful, the enemies are even stronger than before. Now lets take a closer look at the hard mode version of this instance. After entering the dungeon through a teleportal (east from Tria) or via IM tool, you will be dropped in a green environment full of trees, bushes, some weird buildings (?) and a group of mobs of course.
Let the tank in your party pull the mobs (if you dont have a tank, a player with block ability [warrior, zerk] should pull them) and kill them as a group with AoE skills (sorcs and archers are recommended to be in majority in the raid).
ADVICE:Kill all the mobs around before fighting the Lizard miniboss, as it saves a lot of time (and HP) if the party can focus on DPSing. Attacking the miniboss pulls all the trash mobs around, which can easily wipe your party.
Miniboss (Lizard):
After clearing the way, you face another BAM, an Arachnen. Eliminate this gatekeeper to continue your way to the 1st (real) boss.
This BAM is exactly the same monster that you can find in the Tenebrous Mines or near Elenea, with the same attacks and attack speed. Nothing special.
Your raid have to split now in two parties. One party (with the tank) should choose the northern path and defeat 3 BAMs on floating platforms:
Basilisk or Kumas or Naga
Basilisk or Crab or Scorpion
Fangspawn or Storm Lizard or Dracoloth (dragon) or Gorilla
It is randomly chosen which bams you have to defeat. Be careful, some of them has an extra attack pattern that can be new even for the most experienced players.
For the BAM route it is good to set your party to have:
1x Tank
1x Mystic
3x DPS
The other party will choose the southern path, where you have to kill a lot of mobs (gather them and kill with AoE), but be careful with the suicider mobs (like in WH). They hit pretty much, so its good if someone with blocking ability can pull them. [Destroy the first obelisk to open the way.]
(Suicide Bomber)
ADVICE:Pull the mobs together with the suicider mobs, they deal damage to the mobs too. If you do it well, this damage will be enough to kill all the mobs without needing to use any skills. :)
At halfway there is an ovolith (spider) which has to be defeated aswell. Be careful, this one has very high attack speed, and some of its attacks give painful debuffs. Clear the remaining mobs and destroy the second stone obelisk to reach Yativio's platform.
In this party its good to have:
1x Priest
1x Warrior/Berserker
3x AoE dps (Sorcerer/Reaper/Archer)
Check out the second (mob-) route in the video below: [ 4:50 - 10:05 ]
ADVICE:Finished your (normal) route but the other party is still fighting? Help out the other party! There is a ladder, which has an airship on the top. You can use this to reach the other route much faster than by walking or by mount to help the other party.
1st boss: Yativio(Carnivorous Plant)
This monster will be the first real boss you will be facing. This one has multiple AoE attacks which are easy to learn at first, but there are signs which if you keep in mind, you will be safe.
Minions: "Yativio spawned minios to shield itself!"
When Yativio's HP bar reaches x27 x22 x10 and x3 (~90%, ~70%, ~30°, ~10%) the boss spawns a group of miniplants which have to be killed ASAP. If they are not eliminated within a few seconds, each (remaining) plant will give Yativio a +1% power buff. [When the miniplants say "We're killer buds!" their debuff has already been added to the boss.] If the plants arent destroyed fast enough, the next attack pattern is automatically triggered. Devastating AoE The power of the recieved buffs will now unleash. Yativio turns to red just before this attack. Few seconds later, painfull waves will deal damage in a huge circle AoE. This attack can kill anyone without a heavy armor. [This attack hits multiple times so a simple evasive roll/backstep/evasive smash/shadow step may not be enough.]
Check out this attack in the video below: [ 18:35 - 18:45 ]
Stun and Spin
The title says everything: Yativio stuns and gives a poison debuff to the nearby enemies, then spins dealing damage continuously.
Check out the attack in the following video: [16:35 - 16:47 and 17:35 - 17:48 (the second is probably better)]
(This lancer doesnt like to block for a reason, but at least we see what this attack does exactly.)
Suicide Bombers are back!
Those little mobs again.... A random player in your party will be targeted and followed by a group of suicide bombers. Two ways to deal with the situation:
If its the first run for your party or you are wearing a cloth armor, let the mobs catch you to leave the AoE and the mobs there far away from your party.
If you have a more experienced party, you can try leading the bombers to Yativio as they deal damage to the boss too.
WARNING:When Yativio's HP reaches x9 (30%), it gets a permanent buff that increases its power by 68% and attack speed by 50%.
ADVICE:At x4 (~10%) HP a big group of minions spawns again. They are too many to kill all of them, focus on burning down the boss to x0 instead.
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Now you can continue your run to the second boss, Vesporax. You need to kill a group of trash mobs (gather->AoE kill) before reaching the boss room.
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2nd boss: Vesporax(Giant Bug-Bee)
This is another monster exclusive to this dungeon.
Bees "Vesporax is summoning bees"
These arent the bees you just chase out of the window in the kitchen, they deal quite high damage, however they can be killed by 2 or 3 players, so nothing really to worry about.
Poison Circles "Vesporax sprays the cave with acid!"
Vesporax walks into the middle of the room, few seconds later a group of huge AoE circles appear that deal quite high damage. Try to get out of them asap, as the whole room will be affected by the poison. Or not?
ADVICE:There is a spot in the room (north west side of the "room") where the AoEs can never reach, i recommend you to place a campfire here before starting the figh to find the spot easier when this attack pattern comes.
Check out the spot in this video: [20:30 - 20:55] or the image below:
WARNING:Vesporax gets a buff that increases its power by 68% and attack speed by 50% when reaches x9 (30%) HP.
Now only one boss remained...
Last boss: Koleogg (Giant Beetle)
Koleogg is the last and the strongest boss in this instance. It has multiple attack patterns that need good coordination to avoid.
Shield Phase
As you start the fight, its very likely that you face a "shield phase" soon. There are 3 types of shields, each requires different actions to avoid. Check the shield icon under Koleogg's HP bar to decide which type of shield it has.
If it is a 30sec shield, the healers should remove it (priests with Plague of Exhaustion, mystics with Regression). Koleogg has now lower resistance to knock down and stagger, your party should try to interrupt his charging for the next attack.
If you fail to remove the shield and knock down, a 3-AoE attack comes.
This attacks hits in three circles with Koleogg in the center.
The first circle is quite little, hits just around the boss.
The second circle (that follows the first one a few seconds later) hits nearly in the whole room, leaving only a narrow place for the players to avoid it at the edge of the platform.
The third circle doesnt have orange marker as it hits in the whole room. Each hit can take 50-80% of your HP (it can be 100% when Koleogg is enraged or if you dont have at least the gear from normal mode on +9).
ADVICE:When this attack comes, go to the entrance of the boss room. Have your priest using Kaia's Shield and your lancer (/zerks/warriors) blocking the third AoE with your raid behind him/them.
If its a 60sec shield, crystal phase is coming.
Crystal Phase
In this phase there will be 3 crystals summoned (see the image above). All of them will need to be destroyed for the wall to appear and save you from the onehitter.
Crystal phase happens at x24 x15 x6 (80% 50% and 20%) HP. At the first one, there will be one set of crystals to destroy, two at the second, and three at the third crystal phase. ADVICE:Make three parties before starting the fight and assign them which crystals they should destroy.
ADVICE: As your party starts fighting, someone should put three campfires to the 3 positions so it is easier for the players to find their place, and also regenerates your stamina, as you are out of combat for the crystal phase.
If its a permanent shield:
If Koleogg has a permanent shield, your party will have to DPS it down as soon its possible. You dont have much time for it, only about 10 seconds. If you fail to break the shield, you will be dealt a huge amount of damage and will be thrown to the ground. Its not a simple knock down as you wont be able to use retaliate to get up fast. On the top of that you will get a bleeding debuff which will kill you if not cleansed fast enough.
There are some ways to avoid being thrown to the ground. Priest(s) should use Kaia's shield, as you are immune to being knocked down while in effect. If there is no possibility for getting Kaia's shield, use warding scroll which will give you the same effect. If you are good at timing, you can just i-frame it.
ADVICE:If you choose backstepping the attack, time your dodge right after Koleogg starts fluttering its wings.
Noxious Gas
I this attack Koleogg turns around and blown noxious gas from its back.
Noxious Gas II.
Koleogg flies up and blows noxious gasses in a circle on the ground. This attack has a second hit (that deals damage in a line) when the boss lands. If you get hit by the gas, you recieve a debuff that decreases your movement speed by 80% and loose 2% of your total HP. The effect can be removed simply by jumping.
Blue Spheres
Donut AoE
WARNING:In hard mode, Koleogg has a 15min timer. If its not killed before the time is up, it recieves a buff that increases its power by 1000% and attack speed by 400%. You dont want that.
Token exchanges (right-click on the tokens to bring up the store):
Rubra tokens can be obtained by trading in 12 Molten tokens.
Arcta token can be obtained by trading in 4 Cyasma tokens
Argon freezing agent added to turn Argon Essence into Arcta token (22-hour cooldown)
Can be retool from Bloodhoned set (Retool designs are sold by crafting merchants)
Enigmatic Patron set and rings can be exchanged using Rubra tokens.
Sealed box version and earrings can be exchanged using Arcta tokens.
Set bonus for having 2–5 pieces
Devastator Set:
Dropped in Rift’s Edge (Hard)
Crafted from crafted Patron gear
Set bonus for having 2–5 pieces
Archetype Set:
Crafted from Nightforge set.
Obtain “Muhrak’s Cryptic Document” (Rift’s Edge Normal or Hard) or “Muhrak’s Curious Letter” (Rift’s Edge Normal) to get “Muhrak’s Message,” which starts the Archesmith quest.
Set bonus for having 2–5 pieces
Opportune Set
PVP set
Obtained from battleground quests to Kumas Island or Corsairs' Stronghold.
Favored Set:
Retooled from Opportune set (crafted PVP set)
Design obtained from battleground quests to Kumas Island or Corsairs' Stronghold.
Enchanted item now displays its enchantment level. (Items with no enchantment level do not display an enchantment number.)
On player’s profile window, the enchant icon will activate when the following enchantment conditions are met in the player’s inventory:
Have at least one item of the same tier gear as the equipped gear.
Have the necessary number and type of alkahests to enchant the equipped gear.
Enchantment button will not activate if the gear is not enchantable or is already enchanted to maximum level.
Enchantment UI
Item available to be used are listed in the enchantment UI:
Left side lists the fodder item according to its quality.
Right side lists the alkahests that will be used.
Enchanting UI now can suggest the items to be used for the enchant:
Clicking the "suggest" button will auto-add the item to be used for the next enchant attempt.
If you don’t want to use the suggested items, right-click on the items in your inventory that you want to use. (Right-click on the recommended item slot also removes the item.)
Auto-Enchant has been added to the UI:
Auto-enchant can be used to ease the enchanting process when multiple enchanting attempts can be performed.
An enchanting result message is displayed after auto-enchant is completed, listing how many successful/failed enchants were performed and the final enchanting level of the item.
Auto-enchant does not use items that have been enchanted already.
The maximum credit cap for Bellicarium and Killing Spree has been increased to 40,000.
New gear, designs, and materials have replaced the old items in the Bellicarium and Killing Spree reputation merchants:
Victory’s Trophy has been added to Bellicarium Quartermaster.
Sturdy forge pitch, Flexible forge pitch, and retool designs have been added to Killing Spree Quartermaster.
Flexible forge pitch purchase required changed from Champion’s Skyring personal rating 1,800 to Killing Spree Neutral.
Kumasylum
Kumas nanny:
HP increased from 1,800,000 to 2,000,000.
Back jump attack skill added.
Purify Kumas skill removed.
Critical Energy Burst skill’s cooldown reduced from 40 to 30 seconds.
Kumas babies:
P increased from 1,500,000 to 1,800,000.
urify Kumas skill removed.
nergy Burst skill’s cooldown reduced from 15 to 12 seconds.
Kumases’ resistances have been slightly increased.
Movement speed for human player carrying the candy has been increased from 50% to 60%.
Fraywind Canyon
Cry of Retaliation buff trigger condition changed:
The buff does not trigger for the first 2,000 points. It’ll trigger when there’s a difference of 1,500 points or more, and cancels when the difference is reduced to 500 or less.
Depending on the kill count difference, different stages of the buff is triggered:
Stage I triggers when kill count difference is 20, cancels when kill count is 10 or less.
Stage II triggers when kill count difference is 40, cancels when kill count is 30 or less.
Stage III triggers when kill count difference is 60, cancels when kill count is 50 or less.
Both point difference and kill count difference condition must be met for the buff to trigger, and the buff is canceled when either of the cancel conditions is met.
Powerful Morale and Cry of Retaliation stages effects decreased:
Powerful Morale increases power by 20, endurance by 10, attack speed by 20%, and movement by 10.
Cry Retaliation I increases max HP by 10%, power by 10, endurance by 10, and movement by 10.
Cry Retaliation II increases max HP by 30%, power by 15, endurance by 15, and movement by 20.
Cry Retaliation III increases max HP by 50%, power by 20, endurance by 20, and movement by 30.
Points
Capturing a pyre decreased from 200 to 100 points.
Player kill increased from 8 to 10 points.
Pyre holding points:
1 Pyre increased from 3 points to 4 points per second
2 Pyre: increased from 5 points to 6 points per second
3 Pyres increased from 7 points to 8 points per second