Sunday 13 July 2014

RIFT'S EDGE (Hard Mode) GUIDE [Animated & 3D content]



Rift's Edge is one of the instances that became available during the summer (NA and EU) of 2014. This instance is meant to be cleared by a 10-man raid. It has normal and hard modes. We can look at the place as the next challenge to accomplish after clearing Wondeholme hard mode, as there are a lot of similarities between them. This time you dont have to pass any moving panels, but be careful, the enemies are even stronger than before.


Now lets take a closer look at the hard mode version of this instance.

After entering the dungeon through a teleportal (east from Tria) or via IM tool, you will be dropped in a green environment full of trees, bushes, some weird buildings (?) and a group of mobs of course.



Let the tank in your party pull the mobs (if you dont have a tank, a player with block ability [warrior, zerk] should pull them) and kill them as a group with AoE skills (sorcs and archers are recommended to be in majority in the raid). 

ADVICE: Kill all the mobs around before fighting the Lizard miniboss, as it saves a lot of time (and HP) if the party can focus on DPSing. Attacking the miniboss pulls all the trash mobs around, which can easily wipe your party.

Miniboss (Lizard):



After clearing the way, you face another BAM, an Arachnen. Eliminate this gatekeeper to continue your way to the 1st (real) boss.

This BAM is exactly the same monster that you can find in the Tenebrous Mines or near Elenea, with the same attacks and attack speed. Nothing special.




Your raid have to split now in two parties. One party (with the tank) should choose the northern path and defeat 3 BAMs on floating platforms:

  1. Basilisk or Kumas or Naga
  2. Basilisk or Crab or Scorpion
  3. Fangspawn or Storm Lizard or Dracoloth (dragon) or Gorilla


It is randomly chosen which bams you have to defeat. Be careful, some of them has an extra attack pattern that can be new even for the most experienced players.

For the BAM route it is good to set your party to have:

  • 1x Tank
  • 1x Mystic
  • 3x DPS

The other party will choose the southern path, where you have to kill a lot of mobs (gather them and kill with AoE), but be careful with the suicider mobs (like in WH). They hit pretty much, so its good if someone with blocking ability can pull them. [Destroy the first obelisk to open the way.]


(Suicide Bomber)

ADVICE: Pull the mobs together with the suicider mobs, they deal damage to the mobs too. If you do it well, this damage will be enough to kill all the mobs without needing to use any skills. :)



At halfway there is an ovolith (spider) which has to be defeated aswell. Be careful, this one has very high attack speed, and some of its attacks give painful debuffs. Clear the remaining mobs and destroy the second stone obelisk to reach Yativio's platform. 

In this party its good to have:

  • 1x Priest
  • 1x Warrior/Berserker
  • 3x AoE dps (Sorcerer/Reaper/Archer)

Check out the second (mob-) route in the video below: [ 4:50 - 10:05 ]


ADVICE: Finished your (normal) route but the other party is still fighting? Help out the other party! There is a ladder, which has an airship on the top. You can use this to reach the other route much faster than by walking or by mount to help the other party.

1st boss: Yativio (Carnivorous Plant)





This monster will be the first real boss you will be facing. This one has multiple AoE attacks which are easy to learn at first, but there are signs which if you keep in mind, you will be safe.

Minions: "Yativio spawned minios to shield itself!"

When Yativio's HP bar reaches x27 x22 x10 and x3 (~90%, ~70%, ~30°, ~10%) the boss spawns a group of miniplants which have to be killed ASAP. If they are not eliminated within a few seconds, each (remaining) plant will give Yativio a +1% power buff. [When the miniplants say "We're killer buds!" their debuff has already been added to the boss.] If the plants arent destroyed fast enough, the next attack pattern is automatically triggered.

Devastating AoE

The power of the recieved buffs will now unleash. Yativio turns to red just before this attack. Few seconds later, painfull waves will deal damage in a huge circle AoE. This attack can kill anyone without a heavy armor. [This attack hits multiple times so a simple evasive roll/backstep/evasive smash/shadow step may not be enough.]

Check out this attack in the video below: [ 18:35 - 18:45 ]




Stun and Spin

The title says everything: Yativio stuns and gives a poison debuff to the nearby enemies, then spins dealing damage continuously.

Check out the attack in the following video: [16:35 - 16:47 and 17:35 - 17:48 (the second is probably better)]


(This lancer doesnt like to block for a reason, but at least we see what this attack does exactly.)

Suicide Bombers are back!

Those little mobs again.... A random player in your party will be targeted and followed by a group of suicide bombers. Two ways to deal with the situation:

  • If its the first run for your party or you are wearing a cloth armor, let the mobs catch you to leave the AoE and the mobs there far away from your party.
  • If you have a more experienced party, you can try leading the bombers to Yativio as they deal damage to the boss too.


WARNING: When Yativio's HP reaches x9 (30%), it gets a permanent buff that increases its power by 68% and attack speed by 50%.

ADVICE: At x4 (~10%) HP a big group of minions spawns again. They are too many to kill all of them, focus on burning down the boss to x0 instead.

__________________________

Now you can continue your run to the second boss, Vesporax. You need to kill a group of trash mobs (gather->AoE kill) before reaching the boss room.
__________________________

2nd boss: Vesporax (Giant Bug-Bee)




This is another monster exclusive to this dungeon. 

Bees "Vesporax is summoning bees"

These arent the bees you just chase out of the window in the kitchen, they deal quite high damage, however they can be killed by 2 or 3 players, so nothing really to worry about.

Poison Circles "Vesporax sprays the cave with acid!"

Vesporax walks into the middle of the room, few seconds later a group of huge AoE circles appear that deal quite high damage. Try to get out of them asap, as the whole room will be affected by the poison. Or not? 

ADVICE: There is a spot in the room (north west side of the "room") where the AoEs can never reach, i recommend you to place a campfire here before starting the figh to find the spot easier when this attack pattern comes.

Check out the spot in this video: [ 20:30 - 20:55 ] or the image below:





(Resource of this gif : http://i.imgur.com/nL582QR.gif )

WARNING: Vesporax gets a buff that increases its power by 68% and attack speed by 50% when reaches x9 (30%) HP. 

Now only one boss remained...

Last boss: Koleogg (Giant Beetle)




Koleogg is the last and the strongest boss in this instance. It has multiple attack patterns that need good coordination to avoid. 

Shield Phase

As you start the fight, its very likely that you face a "shield phase" soon. There are 3 types of shields, each requires different actions to avoid. Check the shield icon under Koleogg's HP bar to decide which type of shield it has.

  • If it is a 30sec shield, the healers should remove it (priests with Plague of Exhaustion, mystics with Regression). Koleogg has now lower resistance to knock down and stagger, your party should try to interrupt his charging for the next attack. 
If you fail to remove the shield and knock down, a 3-AoE attack comes. 

This attacks hits in three circles with Koleogg in the center. 
  1. The first circle is quite little, hits just around the boss. 
  2. The second circle (that follows the first one a few seconds later) hits nearly in the whole room, leaving only a narrow place for the players to avoid it at the edge of the platform. 
  3. The third circle doesnt have orange marker as it hits in the whole room. Each hit can take 50-80% of your HP (it can be 100% when Koleogg is enraged or if you dont have at least the gear from normal mode on +9). 
ADVICE: When this attack comes, go to the entrance of the boss room. Have your priest using Kaia's Shield and your lancer (/zerks/warriors) blocking the third AoE with your raid behind him/them.

  • If its a 60sec shield, crystal phase is coming.

Crystal Phase




In this phase there will be 3 crystals summoned (see the image above). All of them will need to be destroyed for the wall to appear and save you from the onehitter. 

Crystal phase happens at x24 x15 x6 (80% 50% and 20%) HP. At the first one, there will be one set of crystals to destroy, two at the second, and three at the third crystal phase. 

ADVICE: Make three parties before starting the fight and assign them which crystals they should destroy.

ADVICE: As your party starts fighting, someone should put three campfires to the 3 positions so it is easier for the players to find their place, and also regenerates your stamina, as you are out of combat for the crystal phase. 


  • If its a permanent shield:

If Koleogg has a permanent shield, your party will have to DPS it down as soon its possible. You dont have much time for it, only about 10 seconds. If you fail to break the shield, you will be dealt a huge amount of damage and will be thrown to the ground. Its not a simple knock down as you wont be able to use retaliate to get up fast. On the top of that you will get a bleeding debuff which will kill you if not cleansed fast enough.

There are some ways to avoid being thrown to the ground. Priest(s) should use Kaia's shield, as you are immune to being knocked down while in effect. If there is no possibility for getting Kaia's shield, use warding scroll which will give you the same effect. If you are good at timing, you can just i-frame it. 

ADVICE: If you choose backstepping the attack, time your dodge right after Koleogg starts fluttering its wings.

Noxious Gas


I this attack Koleogg turns around and blown noxious gas from its back.

Noxious Gas II.



Koleogg flies up and blows noxious gasses in a circle on the ground. This attack has a second hit (that deals damage in a line) when the boss lands. If you get hit by the gas, you recieve a debuff that decreases your movement speed by 80% and loose 2% of your total HP. The effect can be removed simply by jumping.

Blue Spheres



Donut AoE



WARNING: In hard mode, Koleogg has a 15min timer. If its not killed before the time is up, it recieves a buff that increases its power by 1000% and attack speed by 400%. You dont want that.

After Koleogg's killed, the instance is cleared.


==================================================================================================

Written and edited by Dante;
[Source of some screenshots: source]
[Source of 2 of the pictures: source]

Thursday 10 July 2014

KTERA: New level cap and more!


KTera is increasing the level cap of Tera in july (2014)! This new update brings a lot of new contents. These changes will be:


  • New level cap at lvl65, and new skills+glyphs for all classes,


(archer)

(slayer)

  • Opening the fourth continent with four new areas and four cities,





  • Releasing new instances with a new competitive instance included,





The new competitive dungeon:



  • Some changes in questing system and combat items (crystals etc...)
  • Etching system improvement
  • Guild competition for seasonal guild housing

(New aspect of GvGs; the sky fortress is still being developed.)

The new content will be availtable from 23th July in Korea and before the end of the year in North America.

-Dante-
[Korean announcement]

Tuesday 8 July 2014

Patch 27.02

New Dungeons and Boss System

  • Ghillieglade (Solo)
  • Lakan’s Prison (5-person)
  • Abscess (Normal mode, 7-person)
  • Abscess (Hard mode, 5-person)
  • Rift’s Edge (Normal mode, 10-person)
  • Rift’s Edge (Hard mode, 10-person)
  • Guide quests are automatically obtained at level 60.
  • Boss gauge system for new dungeons:
    • Boss’s HP displays as a bigger gauge bar in the top center of the screen.
    • The gauge displays after the player is within 75m of the boss.
    • When there are two bosses, the gauge of the boss that was hit last by the players is displayed.
    • Boss HP now has multiple layers displayed at the end of the bar as "X##."
      • ×10: 10 layers—1-person dungeon boss
      • ×20: 20 layers—dungeons under 10 players
      • ×30: 30 layers—10-person and above dungeons
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New Gear

  • Jax Trust and Unified Theory Institute Gear:
    • New tier 13 gears added (requires Favored)
    • New jewelry added (requires Favored)
    • New tier 15 fodders added (requires Friendly)
  • Patron Set, Tier 14
    • Token exchanges (right-click on the tokens to bring up the store):
      • Rubra tokens can be obtained by trading in 12 Molten tokens.
      • Arcta token can be obtained by trading in 4 Cyasma tokens
      • Argon freezing agent added to turn Argon Essence into Arcta token (22-hour cooldown)
      • Can be retool from Bloodhoned set (Retool designs are sold by crafting merchants)
    • Enigmatic Patron set and rings can be exchanged using Rubra tokens.
    • Sealed box version and earrings can be exchanged using Arcta tokens.
    • Set bonus for having 2–5 pieces
  • Devastator Set:
    • Dropped in Rift’s Edge (Hard)
    • Crafted from crafted Patron gear
    • Set bonus for having 2–5 pieces
  • Archetype Set:
    • Crafted from Nightforge set.
    • Obtain “Muhrak’s Cryptic Document” (Rift’s Edge Normal or Hard) or “Muhrak’s Curious Letter” (Rift’s Edge Normal) to get “Muhrak’s Message,” which starts the Archesmith quest.
    • Set bonus for having 2–5 pieces
  • Opportune Set
    • PVP set
    • Obtained from battleground quests to Kumas Island or Corsairs' Stronghold.
  • Favored Set:
    • Retooled from Opportune set (crafted PVP set)
    • Design obtained from battleground quests to Kumas Island or Corsairs' Stronghold.
  • Advantaged Set
    • Best PVP set
    • Design obtained from Killing Spree merchant.
    • Retooled from Nightforge or Favored set
  • New Accessories: Brooch and Belt
    • Obtained from Agnitor merchant
    • Can be obtained as Wounded World dungeon drops
    • Can be created via Armorcrafting
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Crafting and Extraction

  • Crafting
    • Master rank crafting has been added:
      • Unlock the Artisan rank of a craft to unlock the Master rank of that craft.
      • Master’s Additive has been added to increase the critical rating for Master crafting designs.
    • Designs for crafting Patron set from Bloodhoned gear have been added to weaponcrafting and armorcrafting design merchants.
    • Critical success rate for weapon, armor, and etching have be increased.
    • Materials required for some weapon, armor, and etching craft have been reduced.
    • Crafted Bloodhoned items have been improved. Critting a Bloodhoned item now produces two of that item.
  • Extraction—Fortnight sledgehammer and Forge Stoke
    • The Fortnight sledgehammer converts tier 14 gear to Forge Stoke.
    • You can trade Forge Stoke with merchants for tier 15 fodder gear.
      • Forge stokes are tradeable, bankable, stack up to 1,000 per stack, and cannot be sold to a merchant.
    • Right-click Fortnight sledgehammers to extract Forge Stoke from Superior and Rare tier 14 items:
      Tier 14 Item:Yields:
      Superior weapon8 Forge Stoke
      Superior chest armor6 Forge Stoke
      Superior gloves4 Forge Stoke
      Superior boots4 Forge Stoke
      Rare weapon4 Forge Stoke
      Rare chest armor3 Forge Stoke
      Rare gloves2 Forge Stoke
      Rare boots2 Forge Stoke
    • Right-click Forge Stoke to open the shop UI:
      Tier 15 Item:Costs:
      Superior weapon48 Forge Stoke
      Superior chest armor36 Forge Stoke
      Superior gloves24 Forge Stoke
      Superior boots24 Forge Stoke
      Rare weapon24 Forge Stoke
      Rare chest armor18 Forge Stoke
      Rare gloves12 Forge Stoke
      Rare boots12 Forge Stoke
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UI Refinement

  • Player name plate now displays eight types of information about the player:
    • Player’s name (server name is added for battleground and dungeon matching)
    • Player’s title
  • Normal titles are colored white
  • Premium titles, such as exarch titles, are colored gold
    • Player’s guild name
    • Guild emblem
    • Alliance flag
    • Position in the alliance
    • Crafting master emblem
    • Battleground leader emblem (displayed while in BG)
  • System Notification, quest- and reward-related messages display have been improved:
    • Weapons and armor looted will be displayed in the rewards UI.
    • System messages for looting a weapon or armor have been removed.
  • Party matching UI for dungeons updated:
    • Party matching UI now displays the gear sets can be obtained from the dungeon.
    • Party matching UI only displays dungeons that meet player’s level and item level requirement.
  • Voice select UI at the character creation screen has been updated.
  • Belt category has been added to trade brokerunder Armor by location > Belts.
  • Searching brokerage without any key words or category will display an error message.
  • Brooches category has been added to trade broker under Jewelry > Brooches
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Enchanting Update

  • Enchanted item now displays its enchantment level. (Items with no enchantment level do not display an enchantment number.)
  • On player’s profile window, the enchant icon will activate when the following enchantment conditions are met in the player’s inventory:
    • Have at least one item of the same tier gear as the equipped gear.
    • Have the necessary number and type of alkahests to enchant the equipped gear.
    • Enchantment button will not activate if the gear is not enchantable or is already enchanted to maximum level.
  • Enchantment UI
    • Item available to be used are listed in the enchantment UI:
      • Left side lists the fodder item according to its quality.
      • Right side lists the alkahests that will be used.
    • Enchanting UI now can suggest the items to be used for the enchant:
      • Clicking the "suggest" button will auto-add the item to be used for the next enchant attempt.
      • If you don’t want to use the suggested items, right-click on the items in your inventory that you want to use. (Right-click on the recommended item slot also removes the item.)
    • Auto-Enchant has been added to the UI:
      • Auto-enchant can be used to ease the enchanting process when multiple enchanting attempts can be performed.
      • An enchanting result message is displayed after auto-enchant is completed, listing how many successful/failed enchants were performed and the final enchanting level of the item.
      • Auto-enchant does not use items that have been enchanted already.
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Nexus Update

  • Nexus Traverse cooldown time has been increased from 1 hour to 2 hours.
  • Nexus duration has been reduced from 1 hour to 30 minutes.
  • Maximum Agnitor reputation point limit has been increased from 24,000 to 30,000.
  • Reputation and credits have been doubled:
    • Obtained by completing the "Investigating Nexus Traverse" quest.
    • Reputation credits increased from 1,400 to 2,800
    • Reputation increased from 4,600 to 9,200
  • Agnitor merchant updated:
    • Tier 15 fodder items added.
    • Brooch and belt added:
      • Player needs to buy a token from the Agnitor merchant with Agnitor credit first
      • Exchange the token required for a brooch or belt.
  • Nexus buff condition changed:
    • Before: Buff can be acquired without the quest, as long as the player is in monster’s aggro list.
    • Now: Quest must be obtained first, then complete stage 1, 2, or 3 before receiving the buff.
  • Thirteen nexus portal locations now open at the same time.
  • Nexus opening condition by population has been turned off. (Additional nexuses no longer open when player population in an area reaches 100.)
    • Nexus Traverse Update
    • All small monsters will despawn after the main boss is killed.
    • Additional teleport to the major cities and alliance halls are added to the exit teleportal of Nexus Traverse after the main boss is killed.
    • Nexus quest completion reward has been reduced:
      • Stage 1 is reduced from 50 Agnitor credits to 20.
      • Stage 2 is reduced from 100 Agnitor credits to 30.
      • Stage 3 is reduced from 150 Agnitor credits to 50.
    • Nexus Traverse entrance spawn changed so the entrance will spawn at all nexus positions that were in the zone.
    • Quest for Nexus Travese is now picked up after entering Nexus Traverse instead of picking up the quest from an NPC in town.
      • Quest completion NPC will spawn after the main boss is killed.
      • The completed quest is now turned in within the dungeon instead of the town.
    • Nexus Traverse Drop updated:
      • Tier 15 fodders have been added.
      • Alkahests and crafting materials have been removed.
  • New nexus time added for Wednesday at 12pm and 7pm
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Alliance Update

  • Three types of new accessory sets have been added to Alliance Vaults.
  • Crafting materials from Bellicarium and Killing Spree have been added to Noctenium Society reputation merchants.
  • Crafting materials for tier 15 gears have been added to the Noctenium Society reputation merchants.
  • To prevent the Alliance notice message overlapping with Alliance conflict UI, the default location has been relocated from center to right.
    • Salvaliths count UI moved to the right side of the screen.
  • Alliance vaults and Vault of Allies now drops new accessories with set bonuses.
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Battleground Updates

  • The maximum credit cap for Bellicarium and Killing Spree has been increased to 40,000.
  • New gear, designs, and materials have replaced the old items in the Bellicarium and Killing Spree reputation merchants:
    • Victory’s Trophy has been added to Bellicarium Quartermaster.
    • Sturdy forge pitch, Flexible forge pitch, and retool designs have been added to Killing Spree Quartermaster.
    • Flexible forge pitch purchase required changed from Champion’s Skyring personal rating 1,800 to Killing Spree Neutral.
  • Kumasylum
    • Kumas nanny:
      • HP increased from 1,800,000 to 2,000,000.
      • Back jump attack skill added.
      • Purify Kumas skill removed.
      • Critical Energy Burst skill’s cooldown reduced from 40 to 30 seconds.
    • Kumas babies:
      • P increased from 1,500,000 to 1,800,000.
      • urify Kumas skill removed.
      • nergy Burst skill’s cooldown reduced from 15 to 12 seconds.
    • Kumases’ resistances have been slightly increased.
    • Movement speed for human player carrying the candy has been increased from 50% to 60%.
  • Fraywind Canyon
    • Cry of Retaliation buff trigger condition changed:
      • The buff does not trigger for the first 2,000 points. It’ll trigger when there’s a difference of 1,500 points or more, and cancels when the difference is reduced to 500 or less.
      • Depending on the kill count difference, different stages of the buff is triggered:
        • Stage I triggers when kill count difference is 20, cancels when kill count is 10 or less.
        • Stage II triggers when kill count difference is 40, cancels when kill count is 30 or less.
        • Stage III triggers when kill count difference is 60, cancels when kill count is 50 or less.
      • Both point difference and kill count difference condition must be met for the buff to trigger, and the buff is canceled when either of the cancel conditions is met.
    • Powerful Morale and Cry of Retaliation stages effects decreased:
      • Powerful Morale increases power by 20, endurance by 10, attack speed by 20%, and movement by 10.
      • Cry Retaliation I increases max HP by 10%, power by 10, endurance by 10, and movement by 10.
      • Cry Retaliation II increases max HP by 30%, power by 15, endurance by 15, and movement by 20.
      • Cry Retaliation III increases max HP by 50%, power by 20, endurance by 20, and movement by 30.
    • Points
      • Capturing a pyre decreased from 200 to 100 points.
      • Player kill increased from 8 to 10 points.
      • Pyre holding points:
        • 1 Pyre increased from 3 points to 4 points per second
        • 2 Pyre: increased from 5 points to 6 points per second
        • 3 Pyres increased from 7 points to 8 points per second
  • Battleground reward credits have been updated.
    • Kumasylum
      • Win:
        • 300 Bellicarium credits
        • 150 Killing Spree credits
      • Lose:
        • 180 Bellicarium credits
        • 75 Killing Spree credits
      • Joining a game in progress bonus:
        • 50 Bellicarium credits
        • 50 Killing Spree credits
    • Corsair’s Stronghold
      • Win:
        • Up to 100 Bellicarium credits by contribution
        • 270 Bellicarium credits (Captain bonus: 100 credits)
        • Up to 50 Killing Spree credits by contribution
        • 120 Killing Spree credits (Captain bonus: 30 credits)
      • Lose:
        • 150 Bellicarium credits
        • 45 Killing Spree credits
      • Joining a game in progress bonus:
        • 50 Bellicarium credits
        • 50 Killing Spree credits
    • Fraywind Canyon (Solo)
      • Win:
        • Up to 100 Bellicarium credits by contribution
        • 300 Bellicarium credits (Captain bonus: 100 credits)
        • Up to 100 Killing Spree credits by contribution
        • 300 Killing Spree credits (Captain bonus: 100 credits)
      • Lose:
        • 120 Bellicarium credits
        • 120 Killing Spree credits
      • Joining a game in progress bonus:
        • 50 Bellicarium credits
        • 50 Killing Spree credits
    • Fraywind Canyon (Raid)
      • Win:
        • Up to 60 Bellicarium credits by contribution
        • 85 Bellicarium credits (Captain bonus: 50 credits)
        • Up to 60 Killing Spree credits by contribution
        • 85 Killing Spree credits
      • Lose:
        • 65 Bellicarium credits
        • 65 Killing Spree credits
      • Joining a game in progress bonus:
        • 50 Bellicarium credits
        • 50 Killing Spree credits
    • Champion’s Skyring (Team)
      • Win:
        • 60 Bellicarium credits
        • 280 Killing Spree credits
      • Lose:
        • 20 Bellicarium credits
        • 20 Killing Spree credits
    • Champion’s Skyring (Solo with equalized gear)
      • Win:
        • 60 Bellicarium credits
        • 280 Killing Spree credits
      • Lose:
        • 20 Bellicarium credits
        • 20 Killing Spree credits
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Dungeon Update

  • Labyrinth of Terror (Normal and Hard modes) now drops tier 14 gears.
  • Balder’s Temple (1-person and 5-person) no longer drops Molten tokens.
  • The guide quests for Channelworks, Shattered Fleet, and Wonderholme have been removed.
  • Removed master enigmatic scrolls as drops from some dungeons. Master enigmatic scrolls now drop from the following dungeons:
    • Gillieglade
    • Lakan’s Prison
    • Absecess
    • Rift’s Edge
    • Nexus Traverse
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Avatar Weapon Update

  • New avatar weapon Dagon added for level 58, requiring 20 relic pieces. Relic piece drops display a winged snake image.
  • Karas weapon update:
    • Equip level reduced from level 56 to 55.
    • Weapon performance increased from comparable to level 54 to 55.
    • Relic collection now starts at level 54 and ends at level 58.
  • Gidd weapon now requires 38 relic pieces.
  • Godly Alkahest and refined godly alkahest can now enchant up to Tier 12 items.
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Fashion Coupon

  • “Fantasic Fashion Coupon” has been converted to “Fashion Coupon”.
  • Fashion Coupons can be obtained multiple ways:
    • Open world monster drop (amount varies depending on the monster’s level).
    • Completing any dungeons through Instance Matching.
    • Completing Fraywind Canyon or Champion’s Skyring battlegrounds.
  • Right click on the Fashion Coupon to open the fashion shop to purchase costumes using the coupons.
  • All fashion costumes are permanent and go into the Costuming tab of character profile.
  • Content of the Fashion Coupon store has been changed.
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Misc.

  • Complete crystalbind cooldown time reduced to 3 minutes.
  • Added Leveling boosts to supply crates and removed weapons.
  • Shandra’s Quill is now tradeable.
  • Molten token, Cyasma token, Bandersnatch’s Cube can now be stored in personal bank and no longer soulbinds.
  • Added Dungeon images to dungeon teleportals.
  • “Jelena’s Letter” can be destroyed now.
  • Dye merchants now only sell materials to make dyes.
  • Vendor prices for some gear sets have been changed.
  • Master’s Additives have been added to all locked strongboxes.
  • One hour dyes have been added to Tikat store.
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Bug Fixes

  • Crafting additives can now be searched in the broker under Crafting > Reagent.
  • Some Popori NPCs are no longer missing their tails.
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Known Issue

  • Brooches and belts sold by Agnitor Truss token merchant Hanslet costs Cortoid tokens instead of Truss tokens.