KTERA just got the new starting zone, named Tirania (as translated, it might change for NA and EU).
Thursday, 25 June 2015
Monday, 15 June 2015
New Dungeon: Valona's Rift (Timescape)
The brand new instance will feature a vast background with an interesting story and of course new enemies.
Well, the answer is none other than due to the work of the Archdevas.
In order to conquer Arborea the Archdevas have created a machine to open up the walls between dimensions. As you may have realized now — Shandra Manaya had also used the rift to traverse into our realm.
Valona’s Nexus lies beyond where the light points. The Valkyon Federation works to build a machine that would take them beyond the rift.
They succeed in finishing the process and then placing a teleportal to connect the two worlds.
Traversing further into the unknown dimension they find a star being crafted around a blue dimensional nucleus. The reasons for its creation and its use is still a mystery and only the master, Valona, knowns its true powers and intentions.
Further investigation has been entrusted to you.
__
Resource
What is Valona’s Dimensional Rift?
You’re probably wondering how this dimensional rift came to be right?
Well, the answer is none other than due to the work of the Archdevas.
In order to conquer Arborea the Archdevas have created a machine to open up the walls between dimensions. As you may have realized now — Shandra Manaya had also used the rift to traverse into our realm.
Valona’s Nexus lies beyond where the light points. The Valkyon Federation works to build a machine that would take them beyond the rift.
They succeed in finishing the process and then placing a teleportal to connect the two worlds.
Traversing further into the unknown dimension they find a star being crafted around a blue dimensional nucleus. The reasons for its creation and its use is still a mystery and only the master, Valona, knowns its true powers and intentions.
Further investigation has been entrusted to you.
__
Resource
KTERA: The new NEXUS
Backstory
After Dakuryon fled Arx Umbra the Arc Devan army had been quiet for some time until now.
It seems they had been quietly working on opening up yet another dimensional rift to send their mass Demokron forces into Highwatch. Their plan was to weaken the Federation’s power with sheer force and numbers of the Demokrons.
The Demokrons are tireless and the Federation’s forces were surely weakening from the never ending onslaught of these grotesque creatures. That is until the Federation and the Barakas of Highwatch had come to a conclusion that facing these head on will only break their spirits and their people. They had to stop these creatures at the source — to close the Nexus.
The Nexus Defensive
This new Nexus is much like its old counterpart where multiple players are able to participate in the open world event.
Players are to protect the dimensional stabilizers from the Demokron army while it works to close the Nexus spawned across Norther Arun.
The Demokrons are countless and will attack at once. Therefore it is inadvisable to concentrate on saving one point but to spread out and protect as many points for higher rewards.
The Strategy
When the Nexus opens up the guards of Highwatch will head out to place the dimensional stabilizers at key locations. These locations will be shown on the map (M) and players are able to teleport directly to the devices to protect.
Much like the old Nexus only a limited number of players are able to pick up quests in one area. The points will also show how many players are present and this will help greatly in knowing which points still lack the players to protect the device.
Remember, the more points saved simultaneously the better the rewards!
As per before, talk to the NPC to receive the quest.
The Defense
Once the Nexus is fully opened the Demokrons will flow through the gap towards the devices from all directions.
The devices will take some time to close the Nexus and your job will be to protect it until they finish.
During the fight, the enemy may drop a peculiar orb. If you pick one up you will receive a strange aura and will be granted special skills for a limited time.
Use this to fight off the enemy and protect the device!
KTERA GO Post: Battleground Improvements
There are some new and some old things coming back soon for KTERA. It
seems that they are really focusing on making it easier for new players
to get into the game. This time their efforts will revolve around
Battlegrounds.
Roughly 5 months ago there was a user experience feedback event of sorts that was hosted on Bluehole Studio’s Facebook page.
From there feedback was received that there really was nothing in-game for new players to get used to what Battlegrounds were. This causes the new players some unnecessary bad experiences of being thrown into Battlegrounds while also causing a rift between the new and old players.
So in order to address the issues in cases where new players were just being thrown into Battlegrounds they’ve put in some helpful markers and guides to get into the actual fun.
So, new indicators have been added to allow new players to see what the key items and points are within the field.
To some who are reading this it may not make much sense but due to TERA’s higher graphic quality there are actually some players who believe some of the key objectives and objects are just part of the scenery. Some thought that the tanks moved on their own. So to ensure each new player know which objects are actually something you need to use they’ve added visual markers.
Such changes have also been added to the mini map. Veterans may know what the pinging and blue dot may mean on the map while the new players… not so much. The added changes will make it much more obvious what is going on in the field.
Of course not everyone needs these added changes. These new additions can be turned off by going into the settings menu.
Furthermore, a new help menu has been added and will display when a new player enters the Battleground. This feature will turn off once the player has completed more than 10 matches.
One could change how Corsair’s Stronghold works but that would take away from those who are already enjoying it. So to allow for a more positive first time PvP experience they’ve decided to add the ever popular Winter Snowfield and a Team Deathmatch (Practice) for lower levels to enjoy.
First off, the Winter Snowfield will be available to those 25 and up. So level 65 players can also enjoy this popular Battleground mode. Second is the Team Deathmatch but it’s a practice mode for those between level 40 and 64.
One of the most prominent inconvenience was the vote kick feature and it’s common abuse.
The new system, however, will only require 80% of the votes for the kick to go through.
In the new UI it will also indicate the minimum number of votes to complete the kick vote. For example, in a party of 3 wanting to kick 1 person, not accounting for the player being kicked, 80% of 2 is 1.6 rounded up to 2. Therefore you need the vote of the two to kick the third.
Hopefully this will allow for an easier time combating the abusive players.
Another addition is the Battleground Matching UI. Your current reputation points and credits will be shown below.
And lastly a small change to Corsair’s Stronghold rules.
Currently, a match does not end even if the opposing team has already taken longer than the first team to get to the crystal. As unfortunate as it is there are players who take advantage of this and proceeds to prolong the match by adding time through objective captures.
Just been sore losers in the end.
In order to counteract this sort of griefing the match will now end if the opposite team takes longer than the initial team to break the crystal.
This was a change that probably should have been added at the start but better late than never I guess.
____
Resource
Roughly 5 months ago there was a user experience feedback event of sorts that was hosted on Bluehole Studio’s Facebook page.
From there feedback was received that there really was nothing in-game for new players to get used to what Battlegrounds were. This causes the new players some unnecessary bad experiences of being thrown into Battlegrounds while also causing a rift between the new and old players.
So in order to address the issues in cases where new players were just being thrown into Battlegrounds they’ve put in some helpful markers and guides to get into the actual fun.
What the heck do you do in a Battleground?
Part of the problem when it comes to getting your first taste of Battlegrounds is that there are little to no information on what a player is supposed to do. You, as a player, is just thrown in and expected to know what the veterans know.So, new indicators have been added to allow new players to see what the key items and points are within the field.
To some who are reading this it may not make much sense but due to TERA’s higher graphic quality there are actually some players who believe some of the key objectives and objects are just part of the scenery. Some thought that the tanks moved on their own. So to ensure each new player know which objects are actually something you need to use they’ve added visual markers.
Such changes have also been added to the mini map. Veterans may know what the pinging and blue dot may mean on the map while the new players… not so much. The added changes will make it much more obvious what is going on in the field.
Of course not everyone needs these added changes. These new additions can be turned off by going into the settings menu.
Furthermore, a new help menu has been added and will display when a new player enters the Battleground. This feature will turn off once the player has completed more than 10 matches.
Additional Battleground Modes at Lower Levels
The first Battleground that a new adventurer in Arborea experiences is the Corsair’s Stronghold. Unfortunately it may not be the most newbie friendly Battleground as it puts the bar a little too high. At the same time we wouldn’t want someone’s first PvP experience to be a thoroughly negative one.One could change how Corsair’s Stronghold works but that would take away from those who are already enjoying it. So to allow for a more positive first time PvP experience they’ve decided to add the ever popular Winter Snowfield and a Team Deathmatch (Practice) for lower levels to enjoy.
First off, the Winter Snowfield will be available to those 25 and up. So level 65 players can also enjoy this popular Battleground mode. Second is the Team Deathmatch but it’s a practice mode for those between level 40 and 64.
Kick Vote and Battleground Matching UI Update, Changes to Corsair’s Stronghold
Now, after reading all that there are probably players who are already enjoying the Battlegrounds. Some may be thinking…What? Content only for newbies?? After retiring and coming back is when you do all this??I know the feeling but let’s put that aside for now. There are some things that have been improved for veterans too.
One of the most prominent inconvenience was the vote kick feature and it’s common abuse.
- A player will multi-client and simply idle at the spawn point
- Players will join with friends to grief the match
The new system, however, will only require 80% of the votes for the kick to go through.
In the new UI it will also indicate the minimum number of votes to complete the kick vote. For example, in a party of 3 wanting to kick 1 person, not accounting for the player being kicked, 80% of 2 is 1.6 rounded up to 2. Therefore you need the vote of the two to kick the third.
Hopefully this will allow for an easier time combating the abusive players.
Another addition is the Battleground Matching UI. Your current reputation points and credits will be shown below.
And lastly a small change to Corsair’s Stronghold rules.
Currently, a match does not end even if the opposing team has already taken longer than the first team to get to the crystal. As unfortunate as it is there are players who take advantage of this and proceeds to prolong the match by adding time through objective captures.
Just been sore losers in the end.
In order to counteract this sort of griefing the match will now end if the opposite team takes longer than the initial team to break the crystal.
This was a change that probably should have been added at the start but better late than never I guess.
____
Resource
Friday, 12 June 2015
KTERA GO Post: Sorcerer and Reaper Improvements with Healer Glyph Optimizations
The following class balance will be implemented along with Valona’s
Rift and the Team Deathmatch. The Reaper and Sorcerer had been faced
with a wall when it came to DPS with the recent patches. They’ll be
getting some adjustments along with some glyph point reduction.
Furthermore, with the introduction of hard modes healers had been having some difficulties with healing and resurrecting of their allies. So they will be seeing some glyph point reduction.
It seems they had received a lot of feedback from Sorcerers in regards to instances, duels, and battlegrounds and a wall they’ve been facing in those categories.
Due to their long skill cool downs leaving them with DPS gaps and a rigid glyph build, there had been many issues with the Reaper and their flexibility that was supposedly its draw.
First and foremost, their base endurance has been increased from 38 to 50.
Resource: https://espeitr.wordpress.com/2015/02/14/ktera-go-post-sorcerer-and-reaper-improvements-with-healer-glyph-optimizations/
Furthermore, with the introduction of hard modes healers had been having some difficulties with healing and resurrecting of their allies. So they will be seeing some glyph point reduction.
Sorcerer
It seems they had received a lot of feedback from Sorcerers in regards to instances, duels, and battlegrounds and a wall they’ve been facing in those categories.
Painful Trap
- Cast animation can now be cancelled
- Increased skill damage by 80%
- Skill cool down has been reduced from 30 to 20 seconds
Warp Barrier I
- Removed animation lock after cast
- Increased duration of invincibility frame from 1.5 to 2 seconds
- Increase MP regeneration from 3 to 5%
- Reduced Glyph of Energy cost from 4 to 3 (Master Glyph 3 to 2)
- Reduced Glyph of Lingering cost from 4 to 2
- Increased duration values of Glyph of Lingering from 30 to 50%
Mana Infusion II
- Regenerates 120 MP every 1 second for 25 seconds instead of 160 MP every 2 seconds
Mana Siphon
- Increased MP regeneration per charge 403/846/1333 to 1000/1200/1600
- Increased MP absorbed 30/50/80 to 300/500/800
Nova
- Reduced Glyph of Carving cost from 5 to 4
- Reduced Glyph of Grounding cost from 5 to 4
- Reduced Glyph of Swift (Master) cost from 4 to 2
Lightning Trap
- Increased stun duration from 5 to 6 seconds
- Increased cast speed by 50%
- Reduced skill cool down from 30 to 24 seconds
Time Gyre I~IV
- Reduced Glyph of Multiplication cast from 7 to 4 (Master Glyph 4 to 3)
- Root duration merged, no longer separated by PvE and PvP
- Before: PvE 5/6/7/8 PvP 3.5/4.2/5/5.9
- After: 5/6/7/8
Mindblast
- Reduced Glyph of Haste cost from 5 to 2
- Reduced Glyph of Energy cost from 5 to 3
Nerve Exhaustion
- Increased status effect duration from 4 to 5, reduced cool down from 1 min to 50 seconds
Burst of Celerity
- Can no longer be dispelled by Plague of Exhaustion or Regression
- Reduced Glyph of Swift cost from 5 to 3 (Master 4 to 2)
- Lowered level learned from 48 to 18
Ice Needle
- Reduced Glyph of Blazing (Mindblast) cost from 5 to 2
Hailstorm
- Reduced Glyph of Brilliance cost from 5 to 2
Painblast
- Movement speed reduction for Glyph of Slowing changed from 50% to 100%
- Reduced Glyph of Powerlink (Flaming Barrage) cost from 5 to 3
Mana Volley
- Reduced skill cool down from 3 minutes to 90 seconds
Teleport / Backstep
- Cool down is no longer shared
Fireblast
- Reduced Glyph of Haste cost from 5 to 3 (Master Glyph 4 to 2)
- Cast speed from Glyph of Haste increased from 17% to 25%
- Increase MP cost reduction from 250 to 400 for Glyph of Brilliance
- Glyph of Energy now reduces cool down by 20% instead of 10%
- Increased skill damage by 10%
- Removed MP consumption and threat generation when cancelling skill
Flaming Barrage
- Removed animation lock when casting skill
Void Pulse
- Increased skill damage by 10%
- Increased MP cost reduction from 250 to 400 for Glyph of Brilliance
Arcane Pulse
- Increased projectile speed by 2 times
- Reduced Glyph of Power cost from 4 to 2
- Increased duration for Glyph of Carving effect from 4 to 5 seconds
- Reduced Glyph of Powerlink (Ice Needle) cost from 5 to 3
Magma Bomb
- Lowered projectile trajectory
- Increased skill damage by 20%
Flame Pillar
- Removed animation lock
- Can now stagger in both PvE and PvP
- Reduced Glyph of Blaze (Lightning Trap) cost from 3 to 2
Fireball
- No longer consumes MP, instead recovers 100 MP per hit
Reaper
Due to their long skill cool downs leaving them with DPS gaps and a rigid glyph build, there had been many issues with the Reaper and their flexibility that was supposedly its draw.
First and foremost, their base endurance has been increased from 38 to 50.
Double Sheer
- Reduced skill cool down from 6 to 5 seconds
- Increased base skill damage by 100%
- Reduced skill damage from 100% to 10% from skill chain bonus
Grim Strike
- Reduced skill cool down from 9 to 6 seconds
- Reduce Glyph of Persistence cost from 5 to 4
Smite
- Increased skill damage by 25%
Sundering Strike
- Reduced Glyph of Power cost from 5 to 4
- Reduced Glyph of Carving cost from 6 to 4
Death Spiral
- Reduced Glyph of Power cost from 5 to 4
- Reduced all Glyph of Powerlink cost by 1
- Reduced skill cool down from 12 to 10 seconds
Shadow Lash
- Increased skill damage by 10, 20, 30, and 40%
Shadow Burst
- Reduced Glyph of Energy cost from 4 to 3
- Reduced Glyph of Haste cost from 4 to 2
- Increased skill cast time from Glyph of Haste effect from 17 to 25%
- Reduced Glyph of Brilliance cost from 3 to 2, increased MP cost reduction from 105 to 150
- Increased skill damage by 20%
Shadow Reaping
- Reduced Glyph of Lingering cost from 5 to 3
Mystic and Priest Glyph Optimizations
Mystic: Titanic Favor
- Reduced Glyph of Multiplication cost from 6 to 2
- Increased number of lock-on targets from 1 to 2 additional players
Mystic: Arun’s Cleansing Touch
- Reduced Glyph of Multiplcation cost from 4 to 2 (Master Glyph 3 to 1)
- Increased number of lock-on target from 1 to 2 additional players
Mystic: Vow of Rebirth
- Player is revived with full HP, MP, and Stamina
- Reduced Glyph of Altruism cost from 7 to 1 (Master Glyph 6 to 2)
- Reduced Glyph of Energy cost from 5 to 3 (Master Glyph 4 to 2)
Priest: Focus Heal
- Reduced Glyph of Multiplication cost from 6 to 2
Priest: Grace of Resurrection
- Reduced Glyph of Energy cost from 5 to 2
Resource: https://espeitr.wordpress.com/2015/02/14/ktera-go-post-sorcerer-and-reaper-improvements-with-healer-glyph-optimizations/
KTERA GO Post: Battleground Improvements
Roughly 5 months ago there was a user experience feedback event of sorts that was hosted on Bluehole Studio’s Facebook page.
From there feedback was received that there really was nothing in-game for new players to get used to what Battlegrounds were. This causes the new players some unnecessary bad experiences of being thrown into Battlegrounds while also causing a rift between the new and old players.
So in order to address the issues in cases where new players were just being thrown into Battlegrounds they’ve put in some helpful markers and guides to get into the actual fun.
What the heck do you do in a Battleground?
Part of the problem when it comes to getting your first taste of Battlegrounds is that there are little to no information on what a player is supposed to do. You, as a player, is just thrown in and expected to know what the veterans know.
So, new indicators have been added to allow new players to see what the key items and points are within the field.
To some who are reading this it may not make much sense but due to TERA’s higher graphic quality there are actually some players who believe some of the key objectives and objects are just part of the scenery. Some thought that the tanks moved on their own. So to ensure each new player know which objects are actually something you need to use they’ve added visual markers.
Such changes have also been added to the mini map. Veterans may know what the pinging and blue dot may mean on the map while the new players… not so much. The added changes will make it much more obvious what is going on in the field.
Of course not everyone needs these added changes. These new additions can be turned off by going into the settings menu.
Furthermore, a new help menu has been added and will display when a new player enters the Battleground. This feature will turn off once the player has completed more than 10 matches.
Additional Battleground Modes at Lower Levels
The first Battleground that a new adventurer in Arborea experiences is the Corsair’s Stronghold. Unfortunately it may not be the most newbie friendly Battleground as it puts the bar a little too high. At the same time we wouldn’t want someone’s first PvP experience to be a thoroughly negative one.
One could change how Corsair’s Stronghold works but that would take away from those who are already enjoying it. So to allow for a more positive first time PvP experience they’ve decided to add the ever popular Winter Snowfield and a Team Deathmatch (Practice) for lower levels to enjoy.
First off, the Winter Snowfield will be available to those 25 and up. So level 65 players can also enjoy this popular Battleground mode. Second is the Team Deathmatch but it’s a practice mode for those between level 40 and 64.
Kick Vote and Battleground Matching UI Update, Changes to Corsair’s Stronghold
Now, after reading all that there are probably players who are already enjoying the Battlegrounds. Some may be thinking…
What? Content only for newbies?? After retiring and coming back is when you do all this??I know the feeling but let’s put that aside for now. There are some things that have been improved for veterans too.
One of the most prominent inconvenience was the vote kick feature and it’s common abuse.
- A player will multi-client and simply idle at the spawn point
- Players will join with friends to grief the match
The new system, however, will only require 80% of the votes for the kick to go through.
In the new UI it will also indicate the minimum number of votes to complete the kick vote. For example, in a party of 3 wanting to kick 1 person, not accounting for the player being kicked, 80% of 2 is 1.6 rounded up to 2. Therefore you need the vote of the two to kick the third.
Hopefully this will allow for an easier time combating the abusive players.
Another addition is the Battleground Matching UI. Your current reputation points and credits will be shown below.
And lastly a small change to Corsair’s Stronghold rules.
Currently, a match does not end even if the opposing team has already taken longer than the first team to get to the crystal. As unfortunate as it is there are players who take advantage of this and proceeds to prolong the match by adding time through objective captures.
Just been sore losers in the end.
In order to counteract this sort of griefing the match will now end if the opposite team takes longer than the initial team to break the crystal.
This was a change that probably should have been added at the start but better late than never I guess.
Lastly…
This update is slated to go live on June 25.They would also like to thank the testers who made the feedback and suggestion a reality and that they would like to continue with the “update program” where they recruit testers for new builds.
There’s still more to come to stay tuned for the next GO post.
Resource: https://espeitr.wordpress.com/2015/06/11/ktera-go-post-battleground-improvements/
Wednesday, 3 June 2015
Valona's Dimensional Rift: Last boss' background music
Fight background music on Valona's Rift's last boss:
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