KTERA GO Post: Corsair’s Stronghold Revamp
Explosives Specialist
We’re sure many are familiar with the “self-destructing players” that were prominent in the past. Due to the extensive damage it did to tanks and turrets the effectiveness of the Mirror Charm was adjusted.
But a lot of players asked for the ability to play an on-the-edge game once again so here we are with the Explosives Specialist.
The bombs are placed near each pyre and can be collected by players to provide the following effects:
- When you acquire bombs you will be able to use Explosives Specialist skills.
- You will be able to move faster with higher resistance to knock down and stun.
- You will be able to use “Self Destruct” which will affect those within 5 meters of the explosion.
By becoming the Explosives Specialist, a player can enjoy a dynamic game without caring for their class or skill ability.
Changes to the Defense
One of the first things that was addressed was the unused waterways. There were no real advantage to having these so they were closed off in this revamp.
Another thing that was changed was blocking off the path for the inner tank to move inside the crystal room. One of the main issues that was faced was when the tank was moved to block the broken doorway, it provided an uneven playing field between teams of different abilities.
Of course, taking away the ability for the tank to be moved inside would leave the Anchorstone too open so they’ve added in two stationary turrets to fend off attackers.
Defender’s Airships
One of the things about defense was that you had to sit around waiting for the enemy team to come in and usually ended up having to tone down to a passive gameplay. To liven things up a bit they’ve added Airships for the defenders which have lower HP but will move much faster than the attacker’s Airships. This Airship will allow the defenders to move to the central pyre quickly.
Just because the central pyre is captured the attackers are not at ease and will need to watch out for the defender’s counter attack.
Time Attack System
In Corsair’s Stronghold, a match can end in 5 minutes or last up to 30 minutes. A quick match is great but when a match drags on for the full 30 minutes it can really bring down the enjoyment of the game.
So to solve this issue the TERA team has added a varying time system.
What is the Time Attack? Well, the teams will start off with less time than before and by completing certain objectives they will gain more time to attempt in breaking the Anchorstone.
Extra time will be added with the completion of the following objectives:
- Breaking one of the two outer gates.
- Capturing a pyre.
- Breaking the inner gate.
For the pyre capture, it can be captured as many times but the extra time is added only once.
Party Markers
Raid leaders can now mark the map to clearly show what objectives they want achieved. Markers can only be used in the battleground and is accessed through the World Map (M) just like the scan.
The marker for your party will be shown in blue while the marker for other parties are shown in green so you will not be confused as to where you should be.
Chat Ban
Within the Battlegrounds the key to winning does not lie solely on individual abilities but the ability to work together as a team.
One of the problems that has risen on several occasions is the presence of one or two players that disrupts the game by attacking other players or by giving out orders that clash with the raid leader’s.
To remedy this they have implemented a temporary chat ban which can be handed out by the raid leader through the option below.
The chat ban is limited so that it would not be abused wrongfully and only to chat ban those who are going above and beyond the call of duty to disrupt the raid.
And there you go, the revamped Corsair’s Stronghold. It would be interesting to see how these changes pan out in KTERA and how it will be received once it hits NA and EU. Over all it seems like fun.
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